Quick Links:
1.First Logs
2.Second Trip To Redfern
3.Return To Tail
4.Church of the Bandit
5.Mercenaries for Hire
6.Speartip Attack
7.Speartip Attack Continued
8.Logistical Nightmare
9.Strangers in a Strange Land
10.Cleaning House
11.Summoner Beware
12.A Parting and Meeting
13.Last Man Standing
14.Reunited
15.City Livin
16.Urban Explorers
17.Lesson 1: Don’t Touch Anything
18.Lick Your Wounds and Get Some More
19. Magnetic Personalities
During the night the party stays in the armory in the city, Bill notices five figures in the distance watching. He suspects they are the priests from inside the large temple (Magnetic Personalities) and does nothing, and the creatures are gone by morning. The party makes their way from the barracks to go to Charm. They come to the bridge where Ox previously fell because the bridge is in disrepair (Reunitied). It is decided to split the loot to give Ox a better chance, but to no avail. He still falls through the bridge but is able to swim to the opposite shore.