Red Earth

Description:
Physical (costs 5 XP for each increase)
  • Strength +3
  • Toughness +5
  • Dexterity +3
  • Perception +0
  • Speed: 3 (based on Dexterity ( (2 + Dex) / 2, rounded up); can increase using 10 XP)
  • Phases 4/8/12
Mental (costs 5 XP for each increase)
  • Presence +2
  • Will +3
  • Intellect +0
  • Intuition +2
Perks, Quirks and Faults
  • Thick and Stocky +2

  • Watched Mountain folk +0
  • Miner’s Code +5
  • Reputation(Home) +5
  • Earth-touched +10
  • Cannot Lead +15
Talents
  • Blind Fighting +0
Skills Cost (in XP)
Profession: Miner +5   3
+Management +1   2
+Tunneling +5   2
+++Shoring +5   1
+++Inspection +8   1
++Prospecting +5   2
   
Sketching +5   2
   
Touch +5   2
See in the dark +5   2
   
Melee Combat +0   5
++Hammer +5   2
++Sword +2   2
++Spear +1   2
++Shield +1   2
++Unarmed +14   2
+++Block +6   1
   
Ranged Combat +0   5
++Thrown Rock +10   2
   
Earth Magic +0   5
++Meditation +0   2
+Magic Combat +0   3
++Concentration +5   2
++Casting +29   2
   
C.K. – Mountain Folk +5   2
++Riding +1   2
++Boatcraft +2   2
Moves
  • None
Hero Points: 0

Magic: Earth Magic
  • Material +40
  • Foundation +25
  • Design +4
  • Force +0
Skill Descriptions
  • Meditation: increase power or control for extra time
  • Concentration: maintain an effect while under duress
  • Casting: cause an effect
Spells – Points 11
  • Skin of Stone: Armor 10 pts for +2/+3/+2/+1 Hardened (+0.25)
  • Skin of Rock: Armor 10 pts for +4/+6/+4/+2 Defense, Hardened, Abalative – damage destroys armor in a hit location
  • Earth Touch: Enhanced Senses, touch grp, ranged 360-degree, 10 active, +2 per +1 Blind Fighting up to Targeting for 20, +1 per +1 Perception
  • Weaken Stone: Drain Structure Defense 5 for +1, only on earth
  • Earth Strike: Hand Attack 6 for +1 damage Blunt
  • Boulder Toss: Ranged physical attack 4 for +1 Blunt Low-Velocity Missile
  • Move Earth: 5 for +1 Strength, only against earth
  • Shackles: Entangle, +1 Body for 4, 1 Defense, +1 Defense for 4, cannot form barriers
  • Wall: +1 Entangle for 2, 1 Defense, +1 Defense for 2, only forms barriers and depends on terrain
  • Strengthen Earth: aid to physical defense, earth only, +1 die for 5 points
Magic Description
  • Endurance: DR = points of spell
  • Casting: requires concentration to activate, half defense, full defense to maintain, concentration rolls to cast and maintain
  • Enhancement: Meditation to increase power or control, no defense to cast, half defense to maintain
  • Pushing: double endurance, risk of fumble
Combat
  • Encumberance 1
  • Endurance Roll +5 DR 11+5
Armor Location High Mid Low B E P F
Leather Cap Skull 01-15 01-05 - 2 4 3 3
  Face 16-30 06-10 -        
  Neck 31-45 11-15 -        
Cloth Tunic Shoulder 46-57 16-27 - 1 1 1 1
Cloth Tunic Upper Arm 58-69 28-33 - 1 1 1 1
  Elbow 70-73 34-35 -        
  Forearm 74-81 36-39 01-06        
  Hand 82-85 40-43 07-12        
Cloth Tunic Thorax 86-95 44-60 13-19 1 1 1 1
Cloth Tunic Abdomen 96-00 61-70 20-29 1 1 1 1
Clothx2 Groin - 71-74 30-35 2 2 2 2
Clothx2 Hip - 75-80 36-49 2 2 2 2
Cloth Leggings Thigh - 81-88 50-70 1 1 1 1
Cloth Leggings Knee - 89-90 71-78 1 1 1 1
Cloth Leggings Calf - 91-96 79-92 1 1 1 1
Cloth, Leather Foot - 97-00 93-00 3 5 4 4
  Face              
Weapons and Attack Adj DamageType Range Armor Notes
Unarmed -2/-2 B0 Close 0 Defense Adj 0 if armored
Unarmed Earth Strike -2/-2 B3 Close 0 Defense Adj 0 if armored
Hammer +0/-2 B6 Melee 8  
Hammer Earth Strike +0/-2 B9 Melee 8  
Shield (round) -1/+3 B2 Melee 10  
Ranged Range and Damage
Boulder Toss 4 = B5 / 8 = B4 / 16 = B3 / 32 = B2
Bio:

Red Earth comes from a silver mining village, where he was one of the best miners. He was thick, strong and powerfully built, making him perfect for all of that rock work. He didn’t seem to mind the darkness and didn’t feel claustrophobic as many do. He quickly became a foreman, one of the youngest in memory, because of his inherent ability to find silver veins. He said that he just “paid attention.” Red is a stoic man and does not seek a fight, but he does not shy away from one when he or his friends are in danger.

For unknown reasons, Red left his village after hearing of a magical library south along the mountains and coast that would teach one the wonders of the world. He decided that he was going to go there to learn more about this gift of being one with the earth.

Red has proven himself an able ally. His skills at detecting enemies from a distance cannot be matched. His powerful stature makes him an imposing fighter, be it with a hammer or with only his fists. His ability to cover himself in rock has proven a great defense against any who would do him harm. His practice of handling and manipulating boulders shows promise of being able to seriously injure anyone unfortunate enough to be in their path.

Red Earth

Library of Howling jzb359